1 No Poverty

The winners of imece were certain

The winners of imece were certain
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novation platform ]]] ATÖLYE[ and [[[Zorlu Holding]]]s co-founder partnership, S360]]]]]] social innovation platform imece]]]]]]]]]]]]]]]]]]]]]]]]] in your first training tool, enter into the TL.

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In the hope that the teams to produce solutions for social issues are supported, My project will be able to fly with their wings with the support to be shown in the FAQ.
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imece platform[[[[]]]]]], while determining the social issues will push addressed, firstly ]]Merged Nations]]]]]]’s [urable development]]]]]]] has taken into account the 17 Goal set for and“Nite Education”, “Earth Gender Equality” [ve[eas]]]]]] has been identified.

Platform launched its first issue process with the event of education]]]] in order to find innovative and sustainable solutions to social problems in the field of]]]]]“Anla and Discover”]]]]]. As a result of the call to the teams who want to find solutions to the problem of the educational field, more than 200 applications were received and 15 teams were selected as a result of these applications. 15 teams who have the chance to enter the precubation period received intensive training and mentoring support from 25 March 2017. insan-oriented design, prototyping, story expression and]]]]“pitching] They have the opportunity to develop project and business models by taking their drawings. [

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4 teams were determined with an expert jury support on 17 June. Varily platform]]] the arbitrarificiance of this critical day; Emre Clean (PAAMCA Miren), Ayla Göksel (AÇEV), Batumi (ERG), Kerem Alper (ATÖLYE), Kerem Okumuş (S360), Emre Zorlu (Zorlu Holding), Nick Mcgirl (Ashoka), Didem Altop (Endeavor) and Emin Anchor (Nan Media Group). [
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The winning teams that deserve to be supported after a successful evaluation process, Another Power Center, Minizma, Senfoni and]]]]] Toyi]]. In order to implement selected teams projects, 120.000 TL, as well as intensive training and mentoring support will pass to the incubation period. The selected 4 teams will receive different supports in strategy, design, communications and technology in line with the needs of the project during this period. [
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Another Power Center

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The Life Power Center target to create a culture that explores and produces. In the room, there are children who are aspiring to learn. The team goal to create a mobile application that allows children to meet their peers with common approaches and allows them to explore and produce. The mobile app called Sor-produced explore collects the wonders and skills of children, in this area allows children with content and socialization facilities and brings children with peers with common plans. [
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My aim is to create a learning experience that surprisess the access of teachers to alternative content and materials, ask for students to learn effectively g. The team goal to develop a free digital platform where teachers share and view various content and materials that they apply in their lessons. The platform allows teachers to quickly access alternative text, as well as to communicate effectively with each other and subject experts.

Senfoni

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Senfoni team target to strengthen the relationship between parents and children. In the room of the project, there are children and parents from the city and nature. The team designs a website and mobile app with interactive, child-friendly maps. With this mobile app, it allows families and children to spend quality time in neighborhoods and not to break from the neighborhood. [

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Toyi

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Toyiwise to improve the creativity of children with toys they are in the family. The situation in which they are located in the room (children in the fuel camps etc. ) There are 6-12 years old children who cannot reach creative materials. With the toy kit, the team allows children to explore their meat and transform their objects into their toys with lovers. This toy kit opens the front of children to improve their negativeities with the game and produce their dreams.

Source: Sustainable Business